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Autodesk maya house
Autodesk maya house










You can translate any face from the Load Projection object along its normal with no affect on the resulting projection. The maximum number of polygon faces that can be specified for a projection object is 31. NURBS and subdivision surfaces are not valid surface types for use with Load Projection. You can separate the faces for a polygon primitive using Edit Mesh > Extract. It is recommended that you use separated faces. The faces of the projection object must have UV texture coordinates. The projection object can form a cage around the object or be comprised of separate faces that intersect each other at its center. The Load Projection object must exist in the current scene. You must initially create the polygon object in object space (X, Y, Z). Lets you specify a custom polygon object to be the projection object for automatic mapping. Basically, the texture placement dependency graph node is inserted before the deformer dependency graph nodes and the texture “sticks” to the geometry even after the deformation. Turning this option on applies the texture placement to the polygonal object before the deformation is applied to it. If the option is turned off and the deformation is animated, the texture placement is affected by the change in vertex positions.

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The Insert projection before deformers option is relevant when the polygonal object has a deformation applied to it. This action assigns UVs directly to the surface.

autodesk maya house

  • Keep the Less Distortion setting but delete history on the object ( Edit > Delete by Type > History).
  • If this happens you can do one of the following: Note: In some cases, setting the Optimize for setting to Less Distortion can produce a slightly different UV layout when you open the same file on another operating system.












    Autodesk maya house